Top mais recente Cinco THE WITCHER 3 notícias Urban



Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities.

Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.[107] Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings.[108] Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games.

The developers describe the content like this: “The Witcher 3: Wild Hunt contains strong language, intense violence, blood and gore, as well as nudity and sexual material. ”

All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

The player's choices can lead to several different endings. If Ciri survives after defeating the White Frost and Geralt took her to meet her father, she will become the Empress of Nilfgaard. If Ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher.

They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.

Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times.[63] Each character was given a unique personality to contrast the fetch-quest system typically used in video games.

During certain cutscenes, Geralt will be faced with options that may affect quest progression, characters' fate and even the game's ending. The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters.[21] He can have a romantic relationship with some of the game's female characters by completing certain quests.[22] In addition to the main quests, books offer more information on the game's world.[14] Players can begin side quests after visiting a town's noticeboard.[14] These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)[23] and Treasure Hunt quests, which reward players with top-tier weapons or armour.

The morally ambiguous world of the Continent is full of delightful and dreadful encounters with complex choices and consequences. Make decisions with ramifications for not just you but your allies, enemies, and the entire world.

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The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.

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Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the village of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron.

Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the power to manipulate time and space, and is being relentlessly stalked by the enigmatic Wild Hunt. Geralt learns of three places Ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles.

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